Activate the tool
- Left-click a part in the Costume Viewport to select it.
- Click Scale in the toolbar above the viewport.
- Use the viewport controls for an interactive adjustment, or enter exact values in the Scale section of the Transform Panel.
Uniform scale
Use uniform scaling when the part’s shape is correct but its overall size needs to change. Width, height, and depth change by the same proportion, preserving the part’s shape.- Select the part and find the Scale section in the Transform Panel.
- Enable Uniform Scale.
- Change one scale value. The other axes update together to preserve proportions.
- Check the fit from the front and side before making another adjustment.
Non-uniform scale
Use non-uniform scaling when only one dimension needs adjustment. For example, you can widen a helmet while keeping its height and depth unchanged.- Select the part and find the Scale section in the Transform Panel.
- Disable Uniform Scale.
- Adjust X, Y, or Z independently.
- Check the shape and fit after each adjustment.
The Transform Mode determines the axes used for the adjustment. Local follows the part’s orientation; World uses the fixed scene axes. Use Local mode when you want to adjust a rotated part along its own axes.
Non-uniform scaling changes the part’s proportions. Check details such as circular openings, visor shapes, and adjoining edges after stretching or compressing a part.
Example: widen a helmet
The first screenshot shows the helmet at 100% on all three axes. Its displayed dimensions are 19.5 cm wide, 27.7 cm high, and 26.4 cm deep.
Before: the helmet at its original scale, with a width of 19.5 cm.

After: X is set to 165.75%, widening the helmet to 32.3 cm while preserving its height and depth.
Enter percentages or dimensions
Choose Scale Mode in the Transform Panel before entering values:- Percentage uses the part’s original size as the reference. 100% is the original size; 50% halves a dimension; 200% doubles it.
- Absolute lets you enter the desired dimensions in your chosen measurement units.
