These instructions are for Armorsmith Designer 2.1.1.0. Earlier versions, including 2.1.0.10, can show different panels and labels.
File menu
Use File to create, open, save, import, and export costume files and patterns.
In builds with the costume storage overhaul, Save As defaults to
.costume and also offers legacy .armor saves. Open and Merge show both formats by default. See Costume files for companion folders, published bundles, and legacy compatibility.
Avatar menu
Use Avatar to edit measurements and poses, load a custom model, and save avatar or pose files.
A custom avatar with a skeleton created in Mixamo can be posed and have appropriate attachment points created for it. For a model without a skeleton, use Edit Pose to position the attachment points.
Edit menu
Use Edit to undo changes, manage selected objects, and work with pattern geometry.
To join patterns with Join/Cut, select one edge and then a second edge. Use the arrow on the connecting join line to choose which pattern moves to the other. To separate pieces, click a connected edge.
View menu
Use View to frame objects, change the camera angle, and customize the workspace appearance.Settings menu
Use Settings to change application preferences and the profile included with your costume files.Window menu
Use Window to recover panels without closing the costume.
Create 2D is replaced by the pattern view’s Create menu. The former separate Workspaces and Property Grid controls are now in Workbench. Use Browse → Patterns to organize drawings and Edit Foam → Layers for physical foam stacks.
Help menu
Use Help to find documentation, updates, support, and community resources.Quick tips
Additional tools in this build
- File → Export → Costume to FBX… exports the avatar and costume pieces as separate meshes.
- Avatar → Custom Mesh → Import imports an OBJ, STL, or compatible FBX body. It is separate from File → Import.
