The avatar becomes much too large or small
Check the entered value and unit display in Preferences. A number intended as centimetres describes a very different dimension if entered as inches. For one incorrect length or circumference, use its Reset button and re-enter the measurement. Use Avatar → Reset Avatar to start the setup again, then choose the base body and set height before individual measurements. If you cannot see the body, try View → Zoom All. If the viewport remains blank after restoring plausible values, save any recoverable work and restart. For a repeated problem, include the avatar file, units, entered value, and screenshot in a bug report.The numbers look right but the shape does not
Compare front and side views. Two bodies can share a circumference but differ in width and depth. Use the circumference’s Shape control to refine that balance. Check where you took the measurement. Upper and lower hip readings are different. For lengths, compare your endpoints with the highlighted guide. Use local Details controls after the larger dimensions are correct. See Body measurements.The female chest looks too full or sits in the wrong place
Adjust Breast Size, Breast Height, and Breast Projection independently under Details → Torso. Start with size, then adjust height and forward projection. Do not shrink a correctly measured ribcage solely to reduce breast fullness. Chest and breast shape explains the controls and how to use full-bust notes as a reference.An older avatar opens with breast sliders away from the midpoint
This is expected for an avatar saved with the older combined Breast Size slider. Armorsmith converts its size and position changes into independent settings to retain the saved shape. Leave the converted values if you want that shape. Moving all three sliders to their midpoints returns the breast regions to the base mesh’s original shape instead.Changing height alters other measurements
Height Estimate scales the avatar and its existing dimensions together. Set it first, then refine individual measurements. Recheck lengths and circumferences if you change it later.Changing arm length or inseam moves a joint
These compound measurements adjust their component segments proportionally. Set the total first, then refine upper/lower arm or leg measurements to place the elbow or knee correctly.Switching gender resets the setup
Gender changes the base body and resets its measurements and customizations. Choose it before fine-tuning. Use separate avatar files to retain more than one setup.A costume part no longer fits after an avatar change
Show the costume and inspect the part’s position, orientation, and scale. A saved fit can need adjustment after changing the body, local details, or clothing setup. Use Fit Checker to inspect body clearance and check neighboring parts directly. Adjust the part to the accurate body reference before generating final patterns.A custom avatar is the wrong size or does not pose
Check its height and orientation before attaching parts. Correct scale in the source application and reimport if needed. For posing, verify a compatible skeleton. OBJ and STL meshes are static body references. For an unrigged model, position attachment points with Edit Pose. See Custom avatars.Choose the right reset
If the issue persists, include the application version, whether the avatar is built-in or custom, your steps, and a screenshot through Help → Submit Bug. Include the affected
.avatar or custom model when it helps reproduce the problem.