Before you start
Use a measured avatar and an imported bracer workspace. Save the costume before making fitting changes. Choose a roughly neutral pose through Avatar → Change Pose.1. Attach and position the bracer
- Select the bracer in Workspaces and click Attach.
- Move the ghosted preview to the avatar’s forearm attachment point and click that point.
- Select the attached bracer in the Costume viewport or Attachment Tree.
- Click Translate and drag its axis handles to position it. Click Rotate and use the rotation handles to align it with the forearm.
- Orbit around the arm. Check the wrist and elbow openings rather than judging only the front view.
2. Adjust its size and inspect clearance
- Select the bracer and open the Scale controls in Transforms.
- Set Scale Mode to Percentage. Enable Uniform Scale for a broad size adjustment; on an initially unscaled part, changing 100% to 105% makes it larger.
- If only one dimension needs adjustment, disable Uniform Scale and change one axis at a time. Check Transform Mode before using local or world directions.
- In the selected attachment’s Property Grid, check Thickness against the material you intend to use. This setting is shared by attachments from the same source workspace.
- Click Fit Checker above the Costume viewport and wait for preparation to finish.
3. Create the opposite-side mirror
- Select the original bracer and focus the Costume viewport.
- Press Shift+M, or enable Mirror in the Property Grid.
- Inspect the reflected bracer on the opposite forearm.
- Adjust the original to update the linked pair. Use Edit → Undo if you want to reverse the mirror command.
4. Check a pose and save
- Choose Avatar → Edit Pose. Select an appropriate joint and use Translate, or select a bone and use Rotate, to bend the arm slightly.
- Leave Edit Pose when finished. Re-enable Fit Checker if changing modes turned it off.
- Check body clearance and look directly for contact between neighboring pieces. Fit Checker does not test part-to-part collisions.
- Choose Avatar → Reset Pose to return to the default pose, then save the costume.
