Before you start
Install and open the full version of Armorsmith Designer. Complete any first-launch setup. Have one simple OBJ or STL costume model you are allowed to edit, such as a bracer. If you need help, use the installation guide. Save any costume already open before starting another one.1. Create the costume
- Choose File → New. Respond to any save prompt before continuing.
- Open the Costume view. The avatar is your fitting reference; imported costume parts will be placed around it.
- Find the Workspaces panel. A workspace holds a model and its pattern work. An attachment is an instance of that workspace placed on the avatar.
2. Choose measurement units
- Open Settings → Preferences.
- Select Measurements and set Current Units to Metric or Imperial.
- Click OK. Keep your measurement notes in the same system, or label values with units when entering them.
175 cm rather than relying on an unlabelled number.
3. Learn the view controls
Move the pointer inside the Costume viewport before trying each control:- Right-drag to orbit around the avatar.
- Middle-drag to pan.
- Scroll the wheel to zoom in and out.
- Choose View → Zoom All if you lose track of the avatar.
4. Add your first model
- Choose File → Import, select the OBJ or STL, and click Open.
- In Model import, keep Include in costume selected.
- Clear Review orientation before import for this first pass and click Import.
- Wait until the model appears in Workspaces. You will check its dimensions and orientation before fitting it in the later tutorials.
5. Save an editable project
- Choose File → Save As.
- Select Costume File (*.costume) and save as
First costume.costumein a project folder you can find again. - Keep the
.costumefile and its companion folder together. Armorsmith manages the contents of that folder. - Use File → Save or Ctrl+S as you continue working.
